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A Class 3 Entity (that is part of the Classification System).

Class3

Primary CanonEdit

Ghostbusters: The Video GameEdit

List of EntitiesEdit

Secondary CanonEdit

Taken from Ghostbusters Role-Playing GameEdit

Class III: Anonymous Hauntings. Distinct human form and personality is evident, but former identity (i.e., as a living being) is not established. If established, ghost is reassigned as Class IV. Often difficult to deal with, Class III ghosts generally possess sophisticated means of defense.

Taken from IDW ComicsEdit

Class 3 entities are humanoid and exhibit general behavior. The types of manifestations vary from a corporeal form virtually indistinguishable from a living person to a mockery of humanity, with distended features and exaggerated behaviors. The constant factor of a Class 3 is their identity is unknown, potentially to themselves as well. [1] Identifying an entity has varied results. A Class 3 who knows its identity will either pass on to the next plane of existence or more fully resist the urge. [2]

Legion ComicsEdit

List of EntitiesEdit

Ghostbusters: The Video Game StylizedEdit

List of EntitiesEdit

IDW ComicsEdit

List of EntitiesEdit

Ghostbusters: The Board GameEdit

List of EntitiesEdit

Animated Series Class 3Edit

The animated series doesn't follow the same rules as RPG and can go higher. To read more about it go to Animated Classifications.

ReferencesEdit

  1. Ray Stantz (2017). IDW Comics- "Ghostbusters 101 #1" (2017) (Comic p.7). Ray Stantz says: "And that's the real difference between Classes 3 and 4 – knowing who they are. Never forget that identity is a powerful thing, you know – as a tool, as weapon – even moreso in the afterlife than it is otherwise."
  2. Ghostbusters 101 Class Notes (2017). IDW Comics- "Ghostbusters 101 #1" (2017) (Comic p.23). Class Notes reads: "Class 3 manifestations are recognizably humanoid in form and general behavior, but beyond that, the sky's the limit. They can present as corporeal (solid form/tangible) and be virtually indistinguishable from a person -- except for the ability to do things like vanish into thin air, or spin their head around -- or they can look like a mockery of humanity, with distended features and exaggerated behaviors. The constant of class 3 is that, typically, their human identity – if they had one – is unknown, potentially even to them. Figuring that out can result in a no-fuss conclusion to a Class 3 haunting, or it can simply give the entity an identity, which can and often does allow them to more fully resist that call to the next plane of existence."

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