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Cultists are ghosts of the members of the Cult of Gozer.

Realistic Version Information[]

According to Tobin's Spirit Guide[]

  • Type: Ghost (must trap)
  • Behaviors:
    • Attacks: Range
    • Weakness: Meson Collider [1]
    • Dazed Duration: Short
    • Trap Resistance: High

Notes:[]

Shandor's horde of Gozer Worshippers were drawn from around the world. Shandor cultivated his minions carefully, drawing followers from the world's most affluent quarters and from the halls of intelligentsia. He promised them all stations of power and glory in the new post-Gozer millennia, while secretly binding them to his own service in life and afterward. Though fairly powerful entities, these cultists seem to be subservient to other, more powerful creatures. [2]

Contact Protocol:[]

Cultists are not much different than other Class III entities. In fact, despite being in Gozer's good graces, they are not any better equipped to face the Ghostbusters than lower-level crawlers. Aside from being able to use mirrors as escape conduits, these Cultists possess a moderately dangerous range attack that can be sidestepped in lower levels. When encountered in small groups, however, the Cultists' fanaticism empowers them, making them much more violent. Regardless of their numbers, the contact protocol remains the same. Wear them down with your Proton Stream, slam them to daze them, then drop a trap to finish them off.

Manifestation Points:[]

Stylized Version Information[]

According to Tobin's Spirit Guide[]

  • Category: Class 6 Full Torso Manifestation
  • Abilities: Slime, Black Slime Shell, Melee Attack, Lightning Bolt, Inanimate Possession

Tobin's Summary:[]

In many cases with the occult, followers will give up everything they have, including their very soul, to gain favor with whatever eldritch being they worship. When these followers become ghosts, they're bound to their master for all of eternity and usually maintain a fiendish loyalty so that they will receive favors.

Egon's Notes:[]

Ivo Shandor had many such followers when it was fashionable to belong to some esoteric organization or another among New York's intellectual crowd in the '20s. They probably should have read the fine print.

Ray's Tips:[]

Your standard FTM, charged with eldritch energy and covered in Black Slime. In other words, big trouble! Use the Slime Blower to clean 'em off, then take the Blast Stream to them.

Supplemental Data[]

The art page can be found in Shandor's Island, during the "Shandor's Island" section. It is in the final encounter area after draining the slime completely.

Trivia[]

  • In the February 11, 2008 draft revision of Ghostbusters: The Video Game, several cultist ghosts were to control a giant stone cylinder and use it like a steamroller in the Central Park Cemetery level.[3]

References[]

  1. Cultist Tobin Scan
  2. Cultist Tobin Scan Notes
  3. Dille, Flint & Platten, John Z. (2009). Ghostbusters: The Video Game (Draft Revision February 11, 2008) (Script p. 230). Line reads: "A number of cultist ghosts fly overheard and then fly down to control the stone cylinder."


Gallery[]

Primary Canon Images[]

Secondary Canon Images[]

Behind The Scenes Images[]

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