Ghostbusters Wiki

Until May 22, Ghostbusters: Frozen Empire content will be handled by the administrators. For more detailed information about this, please check out the Spoiler Policy.

READ MORE

Ghostbusters Wiki
Register
Advertisement
Ghostbusters Wiki


Lost Island Rising Level is the sixth level in the Ghostbusters: The Video Game (Realistic Versions).

Equipment Tips[]

Plasm Distribution System (PDS): The Slime Tether will be crucial in solving opening doors and other structural problems. Slime Blower is absolutely necessary to deal with the Black Slime and Black Slime coated entities throughout the level.

Dark Matter Generator: Shock Blast and Stasis Stream will come in handy against the Venom Crawlers and Stone Gargoyles.

Composite Particle System: Alternatively, the Meson Collider and Overload Pulse can be helpful against the Stone Gargoyles.

P.K.E. Meter & Paragoggles: Equip the googles to help navigate through the tunnels with more ease.

Walk-Through[]

The Old Docks[]

Marine Ecto-8 pierced through a thick fog on the Hudson River. Peter isn't too keen on driving aimlessly in the fog. Egon reminded him they were searching for the final node in order to seal the Mandala once and for all. Peter was skeptical they could see it. An island rose up from the Hudson River right in front of them. Ray recognized it as Shandor Island. The land mass proves too unstable and Ray is forced to drop everyone off then drive out to safer waters. Peter offered to take the wheel but Ray just glared at him.

Once on the docks, Egon explained The Shandors owned the island for generations. The castle was built in the 1860s and Ivo Shandor used it as a refuge, a lab, and a temple for himself and the Cult of Gozer. Winston was still wondering how an entire island sunk. Egon revealed the night the last Shandor died, there was a huge tidal surge and the Hudson River swallowed the island whole. Ivo Shandor consecrated the island to Gozer, and the Ghostworld seemingly reclaimed it. And soon the Ghostworld would continue to assert itself into the physical plane. Egon pointed to a staircase but Winston asserted there was a big hole in the way. Egon suggested using the crane somehow. Rookie should equip the Slime Tether and attach three tethers to the crane and dock then tether the crane's plank down in order to bridge the hole. Cross over the plank.

Long Climb[]

After leaving the docks, go right and creep around the barrels near the far right wall. Shoot them with Proton Streams then go left. Rookie should be in the center of several crates. Search around the right side and find the Church of Gozer Songbook. The Ghostbusters will find a set of inclined tracks. Follow it up. Stick to the right as the guys head up in inclined tracks. Mining carts will rush down the track to the docks.

Million-Dollar View[]

Head up the stairs and go left. Follow the concrete walkway. Stone Gargoyles will animate and attack. Proton Streams, Boson Darts, or Meson Collider/Overload Pulse will take care of them. Go right, and start walking towards the Shandor Castle. Switch to Shock Blast and nail the Venom Crawlers and Stone Gargoyles.

On the Ramparts[]

Before crossing the bridge, neutralize Black Slime. Go left off the bridge. A Stone Gargoyle will attack. Once Rookie destroys it, head down the passage then go left. A large locked door is in the way. Go past the door and go down some stairs to the courtyard.

The Hedge Maze[]

The courtyard is actually a hedge maze. On the far right and far left corners are two cranks. Equip the Particle Thrower and burn through the maze. Behind the far left crank is a Cursed Artifact, the Anguished Stuffed Bear. Head to the far right crank. Switch to Slime Tether and turn the crank clockwise.

Gaining Entrance[]

Head back to the stairs to regroup with the others. Black Slime Fiends will manifest. Use a Stasis Stream/Proton Stream combo to make short work of them. Once everything is all clear, the Ghostbusters can enter Shandor Castle.

Black Mass[]

The Ghostbusters enter the castle and head right only to discover a painting of Ivo Shandor's mother done in 1885. She looks exactly like Ilyssa Selwyn. They realized Ilyssa is a descendent of Shandor. Egon concluded Ilyssa must have inadvertently triggered the Mandala because she had Shandor blood. Peter revealed Ilyssa told him she was adopted and thus, wouldn't have known about her relation. Winston suspected everything that's been happening was all part of a plan. Egon recalled Mayor Mulligan mentioning Walter Peck personally recommended Ilyssa to be the guest curator of the Gozer Exhibit, leading the others to believe that Peck is the one behind everything that's been happening.

Go left and follow the walkway. Keep the altar on the Rookie's left as he goes on. At the far end of the walkway, there should be a boarded up doorway. Destroy it with the Proton Streams, then head inside and grab the Fox Hunt on Tiamat Island painting. Double back to the middle of the walkway and go left. Look down at the altar.

Gozer Worshippers[]

The Ghostbusters observed the Black Slime Ghosts chanting in some sort of posthumous black mass. Egon speculated their worshiping accounted for how the castle's structures were still standing. Ray, on the radio, agreed, calling the phenomenon ethereal stability induced by sheer focused concentration of posthumous will. Winston wasn't as amazed. The Black Slime Ghosts rise up and attack the Ghostbusters. Douse them in slime but watch out for Black Slime Fiends trying to aid them. Once they are dispersed, head through the doorway. Egon confirms the presence of a Mandala node. Rookie fell down a trap door but nobody noticed. Ghosts suddenly swarmed the team.

Rescue Mission[]

Rookie regained consciousness but he was all alone. He overheard Egon and Winston calling for help. Ray established radio contact with Rookie and warned him be on his toes. Switch to Slime Blower and stay near the right wall until a small tunnel with a circular opening is spotted. Go inside slowly and go left to another section. Exit the tunnel and go right. Rookie will run into Venom Crawlers. Let loose with the Slime Blower. Proceed and neutralize any Black Slime seen along the way. Follow the tunnel to the left and Rookie should enter a small catacomb. Search around with the P.K.E. goggles to find the Wheel of the Alabaster Wretch. Double back and take a right instead of a left and enter a circular tunnel on the left side of the catacomb wall.

Rookie will enter a second tunnel. Go left and watch out for a swarm of Venom Crawlers. Douse them with the Slime Blower and keep on going until you can make a left and exit the tunnel. Slowly navigate through the catacomb with the Slime Blower ready. At the end of the walkway, go left and Rookie will find a room with a river of Black Slime.

Rivers of Slime[]

Go left and follow the wall until Rookie reaches the other side. Go right and look for a wall with a gate in the center. Put on the P.K.E. Goggles and Rookie should see some Gozerian text. Switch to Slime Tether and slime each handle to the floor. The gate lowers and the slime flows out of the room.

Black Slime What!?[]

Go down a ramp to the section where the Black Slime river was. Be sure to be switched back to Slime Blower. Watch out for Black Slime Ghosts and Monsters. Blast and run back toward where the entrance to the room is. Neutralize any Black Slime Portals and Venom Crawlers before Rookie gets swarmed. Focus on the Black Slime Monster. Always maintain a safe distance and keep firing. Once it is dispersed, a second one will manifest. Take it out with the same strategy then head to the rear of the room. Rookie will find a passageway leading back to the catacombs.

Sewer Maze[]

Rookie should eventually find a T-shaped intersection. A door will rise up and block the path. Rookie has no choice but to go left. Keep on going until you reach a sharp right. Neutralize the Black Slime then keep on going. A door will slide down and release a swarm of Venom Crawlers. As they get stuck in the choke point, unleash the Slime Blower on them. Once they are dispatched, make a right and follow the path and find a... Ghostbusters DVD? Double back to where Rookie dispersed the crawlers and head forward. Follow the tunnel and watch out for another swarm of Venom Crawlers.

The Slime Labs[]

Rookie emerged from the tunnel and found himself in the Cult's Slime Labs. Winston came up on the radio and informed Rookie he was getting closer. Rookie freed him from an Iron Maiden. Winston and Rookie observed multiple color strains of slime all over the lab. Blue Slime, Pink Slime, and Yellow Slime, in particular. Winston realized this is where all the Psychomagnotheric Slime from the Vigo incident came from. The Cult probably pumped it directly into the sewers. But Winston was at a loss as to what was generating the Black Slime. Winston and Rookie set out to find Egon and maybe Peter.

Before going up a flight of stairs, go past it until Rookie is about in the middle of the room. Go to the left wall and he will find a Cursed Artifact, Singing Slime. Go back up the stairs and take the catwalk to the far right. Winston noted to Rookie he was turning heads among the crew and realized the island was sitting on a cross-dimensional portal. Begin neutralizing the Black Slime Portals then hose down the Black Slime Ghosts and Fiends that manifest. There should be a stairwell at the far end of the catwalks. Take it down to the bottom floor. Follow a ghost past a set of double doors.

Rescue Egon[]

Egon radioed Rookie and Winston. He could hear their voices. They can find him in an Iron Maiden in the right corner. Egon thanked them and inquired about Peter. However, more Black Slime Ghosts manifested and attacked. While Egon and Winston deal with them, Rookie should go around and neutralize Black Slime Portals. Once the portals are taken care of, slime the Black Slime Monster then help Egon and Winston finish off the other entities. Egon couldn't help but admire the astounding level of sophistication of Shandor's machines. Look for a large platform in the rear of the room. It will take the guys to the next level, where Peter happened to be waiting.

Black Slime Beast[]

The guys walk into another chamber and discover an orrey. Egon learned it was giving off readings as big as those at the New York City Public Library and explained an orrery was typically used for predicting planetary alignment. However, the orrey before them was aligning dimensions Winston wasn't liking that idea and asked how to shut it down. Egon observed the motion of the devices was tied to generating some sort of energy. Winston proposed they try to lock them down but Egon calculated 54 likely outcomes in which they survived only three. Better than the usual odds. Egon agreed and the Ghostbusters went to work. Winston came up with an idea to use Slime Tethers again. Rookie should run around and use the Slime Tether to anchor the three orbs. However, Egon realized it was a bad idea. The room started to fill up with Black Slime. The guys retreated to the upper half of the chamber. The orrey collapsed in the process and a foul odor overpowered the guys. The source of the Black Slime was an imprisoned Juvenile Sloar!

The Sloar sent out several floating eyeballs around the chamber. They fire P.K.E. lasers. They all need to be destroyed with either the Slime Blower or a Meson Collider/Overload Pulse. Once the eyes are destroyed, the Sloar shook off its cage helmet. Egon observed a glowing anterior nodule and proposed everyone shoot it. Rookie has to equip Slime Blower and open fire on its head. Keep moving left and right to avoid Black Slime blasts. If the Sloar pulls its head back, stop shooting and run away to avoid a headbutt. Continue attacking with the Slime Blower. Hold off when it sends out more eyeballs. Destroy them with slime and continue shooting the Sloar. Watch out for the beam shot by the oculus above the Sloar then blast it until the eye is gone. Keep pouring on the Sloar.

When the Sloar was defeated, it sank back into the pool of Black Slime. With all the nodes closed, all ghosts were trapped in the Mandala. However, as the guys pondered tying up loose ends with Ivo Shandor, Ilyssa Selwyn, and Walter Peck, Ray radioed them with some alarming news. The island was sinking! Winston and Egon made it back to Ecto-8 first, then Peter, and lastly Rookie. Ecto-8 sailed from the docks and made it to safer waters on the Hudson as Shandor Island sunk back into the depths of the river. Ray could hardly contain his excitement and asked what the Sloar was like. Everyone turned towards Ray. Egon told him to shut up.

Version Differences[]

The last boss is the Black Slime Behemoth instead of a Juvenile Sloar.

Trivia[]

  • On page 55 and 57 of the October 8, 2007 third draft of the revised cut-scene script:
    • Peter jokes the island could be a new Trump Resort.[1]
    • Instead of Ecto-8, the Ghostbusters gain access by a ghostly bridge that rises up from the Hudson River and connects the island to the shoreline.[2]
    • A Butler Ghost preceded the Juvenile Sloar as the boss at the end of the level.[3]
  • In the February 11, 2008 draft revision:
  • In the March 23 Beta Buildup version of the opening cutscene there is an additional scene between Egon explaining they are after the final node and Peter saying he's not seeing anything:
    • Winston points out the absurdity of the final mode being in the middle of the Hudson River then Ray goes on about how it hardly took any work to keep Marine Ecto-8 on top of the water again and reminds them he kept saying Marine Ecto-8 would come in handy. Peter quips, "Sure you did, Ray." Ray's line appears at the start of the Stylized version of the cutscne.
    • When Peter says ""You want me to come along?" before he claims he was making a nice gesture, just like in the Stylized version.
  • Out of the whole game, this is the only level in which a Trap isn't required.

Quotes[]

Ray: Shandor Island... it's here!
Peter: Nobody enjoys rushing headlong towards their death more than this fella!
Winston: This place looks like it was built on a Friday. You sure it's not gonna fall down on top of us?

Egon: The supports are waterlogged, the mortar is decrepit, and the foundation is shattered. In purely physical terms, there's no way all this can still be standing.
Winston: Why do I even ask you these things man?
Egon: It's beautiful, in a horrific way.

Winston: Hey, listen! Do you hear something? [ghostly and demonic noises]
Winston: What? People still worshipping? Even after they're dead? That's a powerful church, man.
Winston: It's always quiet.. just before the screaming and murder starts.
Winston: Our boy Ivo Shandor didn't factor in that he was messin' with the Ghostbusters! Ha ha HA!

References[]

  1. Zuur Platten, John & Dille, Flint (2007). Ghostbusters: The Video Game (Revised Cut-Scene Script Third Draft October 8, 2007) (Script p. 55). Peter Venkman says: "That's either a ghost island, or some new Trump Resort.""
  2. Zuur Platten, John & Dille, Flint (2007). Ghostbusters: The Video Game (Revised Cut-Scene Script Third Draft October 8, 2007) (Script p. 55). Line reads: "Like the Island, a GHOSTLY BRIDGE rises from the water, its entrance making landfall literally right at their feet.""
  3. Zuur Platten, John & Dille, Flint (2007). Ghostbusters: The Video Game (Revised Cut-Scene Script Third Draft October 8, 2007) (Script p. 57). Line reads: "The Ghostbusters step through the chaos and destruction following the defeat of the Man-Servant.""
  4. Dille, Flint & Platten, John Z. (2009). Ghostbusters: The Video Game (Draft Revision February 11, 2008) (Script p. 197). Line reads: "THE FOG thins and from out of nowhere, the ECTO-2, an ancient and dilapidated TUGBOAT with a crude Ghostbusters insignia on its hull, emerges."
  5. Dille, Flint & Platten, John Z. (2009). Ghostbusters: The Video Game (Draft Revision February 11, 2008) (Script p. 200). Winston Zeddemore says: "We're lucky it's in the middle of a river instead of Rockefeller Center."
  6. Dille, Flint & Platten, John Z. (2009). Ghostbusters: The Video Game (Draft Revision February 11, 2008) (Script p. 200). Egon Spengler says: "No Peter, this crane was manufactured in 1954."
  7. Dille, Flint & Platten, John Z. (2009). Ghostbusters: The Video Game (Draft Revision February 11, 2008) (Script p. 201). Line reads: "This is a scare moment with ghosts coming through the wall and going into the water...There's a trigger here that makes the dock collapse into the sea. This creates an excellent visual and stresses the compromised stability of the island."
  8. Dille, Flint & Platten, John Z. (2009). Ghostbusters: The Video Game (Draft Revision February 11, 2008) (Script p. 210). Line reads: "Of all the tanks of slime, there is an overabundance of pink slime that is attached to the only working pumps that pump it into the pipes. This is where the pink slime from Ghostbusters 2 originates from."
  9. Dille, Flint & Platten, John Z. (2009). Ghostbusters: The Video Game (Draft Revision February 11, 2008) (Script p. 210). Peter Venkman says: "You remember when the museum turned into a giant Jell-o mold and the Statue of Liberty went meandering through downtown?"
  10. Dille, Flint & Platten, John Z. (2009). Ghostbusters: The Video Game (Draft Revision February 11, 2008) (Script p. 216). Line reads: "The Black Slime Boss is a giant horrific creature, who is stationary in the middle of the large room."


Gallery[]

Cinematic 7 "Travel To Lost Island"[]

Gameplay[]

Cinematic Ilyssa is a Shandor[]

Cinematic Gozer Worshipers[]

Cinematic 8 "Escape From Lost Island"[]

Behind the Scenes[]

 
Previous Level Next Level
Level 05: Return to the Sedgewick Level 07: Central Park Cemetery
Advertisement