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Not to be confused with Gruesome Twosome from Fright Feature Peter Venkman figure

The Gruesome Twosome is a conjoined ghost twin.

Ghost Card Information[]

Side A[]

  • To Hit: 4 or higher, add a Stream
  • To Trap: 2 Streams
  • When Hit: Moves 1 space towards that Ghostbuster.
  • When Trapped: Place it on your Character Card.
  • When Missed: Moves 1 space towards that Ghostbuster, then moves 1 space in a random direction.
  • Special: When two Gruesome Twosomes occupy the same space, remove both from the scenario, and then one Ghost from outside the scenario with the next highest Class enters the space.

Gruesome Twosome+Gruesome Twosome=Boogaloo Manifestation or other Ghost higher than Class 2.

Impossible Mode Side A[]

  • To Hit: 4 or higher, add a Stream
  • To Trap: 2 Streams
  • When Hit: EVERY Gruesome Twosome moves 1 space towards that Ghostbuster.
  • When Trapped: Place it on your Character Card.
  • When Missed: EVERY Gruesome Twosome moves 1 space towards that Ghostbuster, then 1 space in a random direction.
  • Special: When two Gruesome Twosomes occupy the same space, remove both from the scenario, and then one Ghost from outside the scenario with the next highest Class enters the space.

Gruesome Twosome+Gruesome Twosome=Boogaloo Manifestation or other Ghost higher than Class 2.

Side B[]

These Class 2 manifestations are significantly more aggressive than their Class 1 counterparts. They have a stronger hold on our plane of existence and are able to manipulate and pass through physical matter. Positively charged ions from proton packs are usually effective. Once engaged they will usually not flee.

Operations and Field Manual[]

Proton Streams that hit, but do not Trap, Gruesome Twosome trigger its "When Hit" ability. The Proton Stream that traps it does not trigger its "When Hit" ability. Instead, resolve its "When Trapped" ability. If you miss this Ghost with your Proton Stream, it moves towards you, and then also moves 1 space in a random direction. Roll the Movement Dice and reference the PKE Meter to determine the direction. Be careful when Gruesome Twosomes are near each other. If they end up occupying the same space, they merge, are removed from the game, and then replaced with a higher-class Ghost from outside the scenario. [1]

Classification[]

The Gruesome Twosome is a Class 2 manifestation.

Trivia[]

Appearances[]

References[]

  1. Thomas, Scott (2015). Ghostbusters: The Board Game, p. 18. Cryptozoic Entertainment, Lake Forest CA USA.


Gallery[]

Game[]

Promotion[]

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