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Possessed Objects are inhabited by ghosts and have greater intelligence than Animated Objects.

History[]

Primary Canon[]

Ghostbusters: The Video Game (Stylized Versions)[]

Stylized Version Information[]
According to Tobin's Spirit Guide[]
  • Category: Class 3 Inanimate Object Possession
  • Abilities: Flying Ram
Tobin's Summary:[]

Certain more "talented" ghosts have the ability to enter solid objects and cause them to rise into the air and potentially hurl themselves at the unsuspecting. This feat is accomplished through a sort of psychokinetic osmosis where the ghost spreads its presence through the physical material of the object in question. Disruption of the object in this case should expel the spirit within.

Egon's Notes:[]

It's worth noting that there's a distinct behavioral difference between an object with an entity possessing it and one that is merely being controlled remotely by a ghost. The possessed objects seem to behave more intelligently and will attack multiple times if they miss. The remotely controlled objects are generally flung once at the victim, either impacting or missing.

Ray's Tips:[]

Tear these objects apart with the Blast Stream! Once you break it, whatever spook's steering the thing will be forced out so you can fight it directly.

Supplemental Data[]

The art page can found in the Hotel Sedgewick (first visit), during the "My Condolences to the Chef" section. It is in the main hallway, in an alcove to your right side as you move forward to the bar where you fight the Sous Chef.

Secondary Canon[]

Ghostbusters: Afterlife ScARe[]

As soon as the recruit acquired a Proton Pack, Muncher appeared and regurgitated a radio that suddenly came to life. It disregarded the recruit, preferring to float around and play music. Once the radio took enough hits, it powered down and exploded.

Classification[]

Tertiary Canon Classification[]

In Ghostbusters: Afterlife ScARe, possessed objects are classified as Class 1s.

Gallery[]

Tertiary Canon Images[]

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