Flying Skull
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| Flying Skull | |
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Flying Flaming Skulls | |
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| Appeared in | Ghostbusters: The Video Game (Realistic Versions), Ghostbusters: The Video Game (Stylized Versions), Ghostbusters: Sanctum of Slime |
| Class Level | Class I Osteo-Focused Swarmer Corporeal (dispersible) Class 4 Psychokinetic Manipulation Event |
Flying Skull is from the Ghostbusters: The Video Game (Realistic Versions). For strategy on defeating him, go to Museum of (Super)Natural History Level (realistic version) article. Flaming Skull is from the Ghostbusters: The Video Game (Stylized Versions).
Realistic Version Information
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According to Tobin's Spirit Guide
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- Category: Class I Osteo-Focused Swarmer
- Type: Corporeal (dispersible)
- Behaviors:
- Attacks: Rush, Swarm, Suicide
- Weaknesses: Shock Blast
Notes:
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Skulls are scary. especially when they fly around with glowing eyes and try to kill you. These Class I Swarmers are drawn strangely but exclusively to skulls, real or imitation.
Like other Swarmers, Flying Skulls defend their territory with exceptional vigor. It's best not to trespass unless accompanied by a fully charged Proton Pack.
Contact Protocol:
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Consider Flying Skulls airborne crawlers. These flying freaks possess exceptional speed and agility, capable of turning one a dime and hitting you with amazing accuracy. Luckily, they can often be sidestepped or dispersed with a few Shock Blasts before they deal any damage.
Manifestation Points:
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- Natural History Museum
- Shandor's Island
- Central Park Cemetery
Flyings Skulls are found throughout the game. They appear in the Museum level as well as the Lost Island level. In addition, any encounter with Cultist Summoners will feature the Flying Skulls as those ghosts are able to generate an unlimited supply of them until captured.
Stylized Version Information
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According to Tobin's Spirit Guide
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- Category: Class 4 Psychokinetic Manipulation Event
- Abilities: Flying Ram
Tobin's Summary
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More powerful spectral manifestations have the ability to not only levitate objects, but also to imbue them with a temporary sense of life. This is usually done to effigies and statues with discernible body parts, but more exotic variants have occurred based on the proclivities of the animator. These creations are usually easy to disrupt and are only a serious threat in large quantities.
Egon's Notes:
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Skulls seem like a bit of a cliche to use as a weapon, but they seem to function fairly efficiently as an animated projectile. The hard frontal bone can withstand pretty serious impact before cracking.
Ray's Tips:
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Don't lose your nerve, these aren't nearly as bad as they look. Use the Shock Blast to blast them out of the sky with ease.
Supplemental Data
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The art page can be found in the Museum, during the "Stumbling Along the Trail..." section. It is hidden in a very small animal statue at the top of the stairs, just after the skull room en route to the Egyptian section.
Ghostbusters: Sanctum of Slime
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The Flying Skulls come in all three colored auras. They attack in swarms.
- Red Aura is weak against the Proton Beam.
- Yellow Aura is weak against the Fermion Shock
- Blue Aura is weak against the Plasma Inductor.
