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Ghost Snare

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Ghost Snares are invisible traps left by entities to harm human beings or other pesky interlopers.

According to Tobin's Spirit GuideEdit

  • Category: None
  • Abilities: None

Tobin's Summary:Edit

In a sign of higher intelligence and potentially calculative malevolence, some ghosts lay the paranormal equivalent of traps. The ring of concentrated energy lies dormant and invisible until an unsuspecting traveler comes across it. There is a brief moment where the Snare reveals itself, and then the person is injured through any of several means that the spirit could have woken into the trap. Traps can be detected with some of the equipment I've devised, but in most cases it's too late when you've gotten close enough to measure a reading.

Egon's Notes:Edit

These Ghost Snares were quite a problem when we first began out work eliminating the paranormal. The PKE Meter could detect them, but we could never be certain if a valence spike on the meter was merely concentrated PK energy or a trap of some sort. We usually played it safe, leading to unnecessarily circuitous paths through otherwise open rooms, often causing the clients to question out mental integrity. With a well-tuned pair of Paragoggles, however, these have become easy to detect and avoid, hopefully giving our clients more confidence in our capabilities and out sanity.

Ray's Tips:Edit

It never hurts to keep an eye out, and in the case of Ghost Snares, it can hurt very much not to. The PKE Goggles can see invisible traps like these easily, but there's no way to destroy them. You'll have to find a way around them.

Supplemental DataEdit

The art page can be found in the NYC Public Library, during the "Get Her!" section. It is hidden in a bookshelf in the maze area before the sorting room.

GalleryEdit

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