The stylized version of the Ghostbusters: The Video Game was developed by Red Fly Studio. It is loosely based on the films. The DS version of Ghostbusters is different from the stylized therefore has its own page here.
The events of the game occur during Thanksgiving Day 1991, two years after the events in Ghostbusters II. The Ghostbusters are training a new recruit, who Dr. Venkman insists they simply call "Rookie". A large PKE shockwave then hits New York City, and sends the team on a variety of calls to capture ghosts that result from it, including the Stay-Puft Marshmallow Man. Throughout these calls, they are hounded by Walter Peck, now head of the Paranormal Contract Oversight Committee (P-COC) as appointed by Mayor Jock Mulligan, who warns them about causing too much damage in their ghost capturing activities. The Ghostbusters discover through a series of adventures and encounters with museum curator Dr. Ilyssa Selwyn that Ivo Shandor, the architect who designed 55 Central Park West that was once used to summon Gozer, had also designed a network of tunnels to channel ectoplasmic slime through the city, including specific Shandor-renovated buildings acting as nodes on a mandala, as a means to merge the real world with the Ghost World and bring forth another Great Destructor like Gozer. The Ghostbusters help to destroy the nodes and capture the node guardians at the Sedgewick Hotel, the New York Public Library, and the Museum of Natural History.At the last node in the middle of the Hudson River they discover a mansion on an island rising from the water. As they explore it, they find that the island belonged to Shandor and that Ilyssa is his descendant. They also discover machines pumping the slime into the tunnel network and disable them as well as the final Mandala node, and escape the island just before it sinks back into the water.
When they return to the mainland, the Ghostbusters find that Ilyssa was captured and the containment vault shut down, releasing the ghosts, and suspect that Peck has been possessed and is trying to call forth a Great Destructor. A massive mausoleum appears in Central Park and the team fights their way into the central structure. Inside, they find both Ilyssa and Peck chained to walls and discover Mayor Mulligan possessed by Ivo Shandor himself who used Peck as a scapegoat to avoid detection. The Ghostbusters are able to exorcise Shandor from the Mayor before he can sacrifice Ilyssa as part of a ritual, but are pulled into the Ghost World where they are forced to fight Shandor in his Destructor form, a blue skinned, hooded figure with immense power called the Architect. They manage to defeat Shandor by crossing their proton streams, and return back to the real world, where they rescue Ilyssa, Peck, and the Mayor before the mausoleum collapses.
Before the credits, the four Ghostbusters determine that five of them is just too many, but decide to offer Rookie a position as the head of a yet-to-be-opened Ghostbusters franchise in another city, just before Slimer escapes his cage again and leads to the Rookie capturing him a second time.
- Dr. Peter Venkman (portrayed by Bill Murray)
- Dr. Ray Stantz (portrayed by Dan Aykroyd)
- Dr. Egon Spengler (portrayed by Harold Ramis)
- Winston Zeddemore (portrayed by Ernie Hudson)
- Dr. Ilyssa Selwyn (portrayed by Alyssa Milano)
- Janine Melnitz (portrayed by Annie Potts)
- Walter Peck (portrayed by William Atherton)
- Mayor Jock Mulligan (portrayed by Brian Doyle-Murray)
- Hotel manager
- Dr. Rutherford
- Animated Object: Class 5
- Chef Sargossa: Class 7
- Kitchen Wisps: Class 1
- Possessed Object: Class 3
- Sous Chef Ghost: Class 3
- Slimer: Class 5
- Construction Ghost: Class 2
- Book Golem: Class 7
- Electrokinetic Specter: Classes Various
- Electronic Wisps: Class 4
- Gargoyle: Class 6
- Marshmallow Minion: Class 5
- Printer Paper Zombie: Class 2
- Stay Puft: Class 7
New York City Public Library
- Azetlor, The Collector: Class 5
- Book Bat: Class 3
- Book Centurion: Class 4
- Book Golem: Class 7
- The Grey Lady: Class 7
- Transmogrified Grey Lady: Class 5
- (Blue) Library Phantasms: Class 4
- (Purple) Library Phantasms: Class 4
- (Yellow) Library Phantasms: Class 4
- (Red) Library Phantasms: Class 4
- Literature Page Zombie: Class 3
Natural History Museum
- Black Slime Floater: Class 5
- Civil War Ghosts: Class 5 (Confederate Ghost or Union Ghost)
- Egyptian Mannequin: Class 4
- Flaming Skull: Class 4
- Hound Demon: Class 4
- Mayan Mannequin: Class 4
- Snot Hag: Class 5
- Black Slime T-Rex: Class 7
- Wayward Possessors: Class 4
Return to Hotel Sedgewick
- (White) Hotel Phantasms: Class 2
- (Black) Hotel Phantasms: Class 2
- Docile Echoes: Class 1
- Malevolent Echoes: Class 5
- Spider Scuttler: Class 4
- Spider Witch: Class 6
- Transmogrified Spider Witch: Class 7
- Black Slime Behemoth: Class 7
- Black Slime Elemental: Class 6
- Black Slime Scuttler: Class 5
- Black Slime Spawn: Class 4
- Cultist Ghost: Class 6
- Scuttler Queen
- Slime Lab Elemental: Class 6
Central Park's Cult Cemetery
- Dancing Skeletons
- Gozerian Servitor: Class 7
- Grave Golem: Class 7
- Grave Scuttler: Class 6
- Gravedigger Ghost: Class 6
- Imp Demon: Class 6
- Stone Cherub: Class 6
- Shandor, Gozerian Sorcerer: Class 7
- Shandor, Ascendant: Class 7
- Stone Elemental: Class 6
Paranormal Related ItemsEdit
- The Abyss
- Ectoplasmic Debilitation
- Ectoplasmic Material Bonding
- Electrokinetic Absorption Event
- Psychokinetic Biological Inhabitation
- Psychokinetic Door Manipulation
- Charged Destructor Manifestation Residue
- Destructor Manifestation Residue
- Spirit Lock
- Cold Spot
- Ghost Snare
- P.K.E. Resonant Motility
- Extraplanar Obelisk
- Negatively Charged Ectoplasmic Residue
- Negatively Charged Ectoplasmic Source
- De-Ionized Ectoplasmic Secretions
- Phantom Architectural Remnants
- Phantom Craftwork
- Phantom Labyrinth
- Entropic Bias
- Ethereo-Spatial Rift
- Spectral Spawning Husks
- Ectoplasmic Residue
- Psychomagnatheric Ectoplasm
- Non-Anthropomorphic Conglomerate
- Paranormal Investigator I-IV
- The Destined
- The Skeptic
- 13th Floor Effect
- Symmetrical Stacking
- Imbued Spirit Vessel
- Plasmic Resonance
- Poltergeist Effect
- Psychokinetic Atmospheric Influence
- Proton Pack
- Plasm Distribution System
- Dark Matter Generator
- P.K.E. Meter & Paragoggles
- Capture and Trapping
- Marine Ecto-8
- Gozerian Codex
- Welcome to the Hotel Sedgewick Level (stylized version)
- Panic in Times Square Level (stylized version)
- Checking Out the Library Level (stylized version)
- Museum of (Super)Natural History Level (stylized version)
- Return to the Sedgewick Level (stylized version)
- Lost Island Rising Level (stylized version)
- Central Park Cemetery Level (stylized version)
- Sedgewick Hotel
- Times Square
- New York City Public Library
- Natural History Museum
- Shandor Island
- Central Park's Cult Cemetery
According to John Melchior, producer, he pitched the Stylized version as something more kid-friendly like The Real Ghostbusters to marketing and was kicked out of the room. Ultimately, the script was changed around but was an uphill battle even though Sony supported it because it was a different take for a different market. The actors made sure their features were still circa 1991 and they were given cartoon big bellies nor old looking. The approval process was a little more difficult overall. 
Unaccredited Art DirectionEdit
Artist Dan Schoening, later known for his work on the Ghostbusters IDW Publishing Comics had helped inspire the graphic style for the Styled versions of the game. However, he wasn't included in the credits for the versions of the game as claimed by Red Fly Studio CEO Dan Borth was because there wasn't enough room.
- Tobin's Spirit Guide has 109 entries listed in the data files on the video game disc, but there are only 93 entries in the actual game itself. The entries cut from the video game are:
- Adhesive Memo Zombies
- Ghost Hunting Tome
- The Initiate
- Inter-Dimensional Cross-Rip
- Kitchen Conglomerate
- Mannequin Wisps
- Marshmallow Hoppers
- Office Wisps
- Phantom Matter
- Protective Psychokinetic Barrier
- Psychokinetic Manipulation Event: Museum Implements
- Psychomagnatheric Ectoplasm
- Unassuming Demons
- Will O Wisps
- On page 15 of Ghostbusters: Get Real Issue #2, on the bottom of the page, to the right, are the Ghostbusters from the Stylized version.
- In Ghostbusters International #8, there are numerous references to the Stylized Version
- On page 1, in panel 5, the third floor of the Firehouse resembles the layout of the second floor seen in the game.
- On page 1, in panel 5, there is the console with six monitors, a panel above the console, the shelving, a table with various gear on it like the Stylized version of the Boson Dart attachment, the 4 column mustard drawer set and various objects atop it from the second floor in the game
- On page 2, in panel 1, the cork board with the map of New York City, the TV with the loading screen of the game, and the Ghost Capture arcade from the second floor in the game appear.
- On page 11 of Ghostbusters 101 #2, like in Ghostbusters International #8, the third floor is visually based on the second floor in the Stylized Versions and bears many references.
- The loading screen on the TV
- On the table on the left are some Stylized Versions of equipment: A Trap, Paragoggles, a Proton Pack with the Boson Dart attachment, Slime Mine, and a Slime Blower.
- On the table on the right are a Stasis Stream, Particle Thrower, and P.K.E. Meter.
- Aiming reticule on the floor
- Interact logo prompt on the floor
- Map on the brown board
- On page 11 of Ghostbusters: Funko Universe, the Ghostbusters investigate in the second floor of the Firehouse from the Stylized Versions - evidenced by the computer monitor and yellow file.
- In Teenage Mutant Ninja Turtles/Ghostbusters Volume 2 Issue #1:
- On Page 18, in panel 1, on the table are equipment from stylized versions: a Slime Mine, Proton Pack with Boson Dart, and a Stasis Stream. Egon appears to be holding the Shock Blast as well. In panel 3, to the right of Egon is a still, from stylized versions, of Ray with the Aura Video Analyzer colander on in the cinematic after the player finds the team on the second floor at the beginning of gameplay.
- On Page 19, in panel 4, also seen on the table are more equipment from stylized versions: Paragoggles, a Trap, and a P.K.E. Meter
- On Page 20, in panel 1, Egon works at the console from stylized versions. In panel 4, on the right, the arcade is Ghost Capture from the Panic in Times Square level from stylized versions.
- In Teenage Mutant Ninja Turtles/Ghostbusters Volume 2 Issue #2:
- On Page 4, once gain on the table is the Proton Pack with Boson Dart, P.K.E. Meter, Slime Mine, and Trap.
- On Page 18, the arcade is Ghost Capture from the Panic in Times Square level from stylized versions.
- On Page 20, Janine's new look is based on her appearance from the stylized versions.
- In Teenage Mutant Ninja Turtles/Ghostbusters Volume 2 Issue #5:
- On Page 9, like in Issue #2, Janine's design is based on the version seen in Stylized Versions.
While the Realistic Version has achievement milestones, the Stylized Version has unlockable features that can boost or enhance attributes and provide a new outfit. They can be turned on or off.
- Faster Health Regeneration
- Get over 50% of illustrations for Tobin's Spirit Guide.
- Increased Scanning Speed
- Get over 50% of scans for Tobin's Spirit Guide.
- No Equipment Overheat
- Get all 103 scans (100%) for Tobin's Spirit Guide.
- Equipment Strength Upgrade
- Get all 103 illustrations (100%) for Tobin's Spirit Guide.
- Get 100% Completion on any difficulty.
- Gozerian Rookie Outfit
- Get 100% Completion on Gozerian difficulty.
- ↑ Reddit AMA "AMA with the developers of 2009's Ghostbusters: The Video Game!" 7/16/16 John Melchior says: "Everybody at that time in the industry had a 360 and Wii at that time for some reason. Those were the winners. I was thinking for a collector of Ghostbusters, if I made this one look more like the Real Ghostbusters, or a kid-focused version, would they buy both? I presented that to marketing and I got kicked out of the room. They thought it was the worst idea. There were some technical reasons why we were doing it for sure but I really felt like it was a different experience. If the Wii caters to families and kids, this is a softer side. It's not as hard edged and real. Ghostbusters fans and collectors of which there are a lot of will play - possibly buy and play both. We had to change the script and make it a bit different here and there. It turned out as a big win for the sales but it was an uphill battle. Sony was supportive of it because it's a different version, a different take, a different market. The actors wanted to make sure their features were still 1991 features and not cartoony big bellies and old guys. Their approval process was a little more difficult."
- ↑ http://nintendo.joystiq.com/2009/06/24/ghostbusters-credits-neglect-artist-crucial-to-games-style-d/
Game Setup Screen CapsEdit
Menus Minus TextEdit