Ghostbusters is a licensed game by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later for video game console systems. This has nothing to do with Sega's version released in 1990. The game was made in such a short time by incorporating portions of a game already in production called "Car Wars".


C64 Ghostbusters

Ghostbusters (Activision) on the Commodore 64 (1984).

Most versions of this game had a similar basic format as the initial Commodore 64 game, which was completed in eight months. The game was re-issued on many computer formats by Mastertronic.

  • Commodore 64
    • reissued by Mastertronic
  • Atari 800
    • reissued by Mastertronic
  • Spectrum
    • reissued by Mastertronic
  • Amstrad CPC
    • reissued by Mastertronic
  • MSX
  • Atari 2600
  • Sega Master System
  • NES


  • Standard Ghostbusters (two on routine ghost hunt, and three going up the building)
  • Roamers-generic white ghosts that migrated to the temple of Zuul. Their successful migration elevated the PK energy meter. They would periodically merge to form a Stay Puft Marshmallow Man.
  • Slimers: The player made money by trapping these.

NES versionEdit

  • Stay Puft Marshmallow Man-He is coming up side of build, and while defeating Gozer Stay Puft must be kept down the build or you lose.
  • White Ghosts- They shot energy balls and attack player.
  • Gozer- boss on rooftop, it will fire energy balls and energy waves.


Ghost Vacuum$2500
Sound Generator$100000
Capture Beam$3000
Hyper Beam$12000
Ghost Food$2000
Ghost Alarm$2000
Anti-Ghost Suit$20000
Capture Trap$1000
Super Trap$6000

Master System versionEdit

PK Energy Detector$400
Marshmallow Sensor$800
Image Intensifier$800
Super PK Energy Detector$1200
Super Marshmallow Sensor$2000
Ghost Vacuum$600
Ghost Bait$400
Ghost Traps$500
High Capacity Traps$2500
Laser Confinement System$8000
Super Anion Beam$3000
Ghost Paralysis System$3500
Turbo Charger$4500
Super Ghost Vacuum$3200
Defensive Wall$1500


Sega Master System version only.

Car typeSpeedItemsPrice


  • The NES and Sega Master System versions of the game ended with a boss battle against Gozer.
  • The Commodore 64 version was one of the few C64 games to feature digitized speech, though this was limited to someone saying "Ghostbusters" and another laughing an evil laugh when the title screen of the game was shown.
  • In Ghostbusters: The Video Game (Realistic Versions) released in 2009, they actually have the ending shown on a computer in Egon's Lab Area.
  • On page three of Ghostbusters Issue #10, the game makes a non-canon cameo on the hanging TV screen in Ecto-2 set to the city view. In the next panel, the infamous ending text is shown.
  • On page 10 of Ghostbusters Issue #14, the Ectomobile outfitting section makes a cameo on the screen of the Ethereal Solidifier.
  • On page 2, panel 3 of Ghostbusters: Get Real Issue #3, on the red monitor screen is a grab of the city map.
  • On page 11, panel 1, of Ghostbusters Annual 2015, on the computer left of Ray is the ending to the game.
  • On page 13, panel 4, of Annual 2015, on the computer is the game over message.
  • On page 19 panel 4, of Ghostbusters International #4, a still of the Stay Puft Marshmallow Man from the game makes a non-canon cameo on the computer screen.
  • On page 20 of Ghostbusters International #11, in panel 2, on the computer screen is a still from the Ghostbusters Activision game. It appears on the back of the game's box next to "One Temple of Zuul. Two Terror Dogs. And a zillion ghosts."
  • On page 3 of Ghostbusters 101 #5, panel 4, on the far right, on the computer screen is the infamous bad grammar ending to the video game.
  • On page 12 of Ghostbusters 101 #6, in panel 4, on the left of the trap are two panels that have screens from the Activision video game - the title screen and the red Ecto-1 screen.
  • On page 11 of Teenage Mutant Ninja Turtles/Ghostbusters Volume 2 Issue #1, in panel 1, on the cork board is the Amstrad/Schneider "Richochet" EU cover for Ghostbusters Activision.
  • On page 20 of Teenage Mutant Ninja Turtles/Ghostbusters Volume 2 Issue #1, in panel 3, the ghost sprites on the screen are from the city map in Ghostbusters Activision.

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Box ArtworkEdit