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Ghostbusters World is an augmented reality (AR) mobile game for Android and iOS.

DevelopmentEdit

On February 23, 2018, a new AR mobile game called Ghostbusters World was announced as part of Google's ARCore announcement with a 30 second teaser video. A demo is on display at the Google Mobile World Congress in Barcelona, Spain. NextAge is the developer as part of a collaboration between publishing partner FourThirtyThree Inc. (4:33), Sony Pictures Entertainment, and Ghost Corps. Like "Pokemon Go," players use smart devices to find and catch "specters, ghosts, and apparitions" from "all dimensions of the franchise," including the films, TV shows, comic books, theme parks, and video games. There will also be new ghosts to capture created especially for the game. More information will be announced at the Game Developers Conference next month.[2] Erik Burnham confirmed he had a "little bit of involvement" with the game. [3] Ghostbusters.net posted 15 seconds of pre-alpha footage of a Slimer encounter.[4]

On March 14, 2018, a new video clip was released.[5]

On March 16, 2018, Ghost Corps teased the Animated Toaster.[6]

On March 19, 2018, Eric Reich from Ghost Corps posted a 1 minute, 53 second walkthrough of the Pre-Alpha version. He demonstrated maps, using a P.K.E. Meter to look for entities, hinted different kinds of P.K.E. Meters will be available, and busting the Zombie Taxi Driver.[7] The game, created with the Maps API technology, was featured on stage during the Google Keynote at the Game Developers Conference 2018. The new gameplay video will also be on display at the Google booth on the expo floor March 21 to March 23. It boats "hundreds" of ghosts, new and old. In terms of release date, it was only hinted to release "later this year."[8]

On March 23, 2018, Ghost Corps teased Chef DeForrest.[9]

On April 13, 2018, a gif clip of Bug-Eye Ghost was posted.[10]

On May 29, 2018, Erik Burnham revealed he spent a few weeks pitching in on the game then wrote to their specifications.[11]

On June 8, 2018, it was revealed Ghostbusters World will be previewed at San Diego Comic Con this July. The game's first public demo build and booth will be at The Experience at Comic-Con at Petco Park.[12]

On July 12, 2018, Slimer art was posted to commemorate one week until Comic-Con with the hastag #StayPuftSanDiego.[13]

On July 13, 2018, an 8 second gif of Gozer was posted.[14]

On July 16, 2018, a contest was announced directing fans to take a photo with Stay Puft at the demo booth during Comic-Con for a chance to win prizes from Sony Xperia US and Playmobil.[15]

On July 17, 2018, posted an emoji vote and previewing Library ghost, Achira, Hungry Manitou, and a new ghost called Splat.[16]

On July 25, 2018, a summary and video of the demo from Comic-Con was posted. The game will feature 150 ghosts. Ghosts from every Ghostbusters property will appear and new entities that have been created by the IDW comic team exclusively for Ghostbusters World. Ghosts will need to be detected before they can be trapped, and will need to be worn down in a gameplay mechanic similar to Ghostbusters: The Video Game. The game features a character health system, which can be reduced by the ghosts during attempts at capture. A multiplayer function will allow players to join up in order to take down larger bosses, such as the Stay Puft Marshmallow Man. The game will feature a story mode, written and illustrated by the IDW comic team.[17]

On August 2, 2018, a still of the Library ghost was posted.[18]

On August 25, 2018, a still of the Hungry Manitou was posted.[19]

On August 31, 2018, a still of Ellen Gold was posted.[20]

On September 6, 2018, a voting contests with emojis was posted for Slimer, Samhain, Theatre Ghost, or Wes Pinker.[21]

On September 7, 2018, a still of Achira was posted.[22]

On September 10, 2018, a gif of Wes Pinker was posted.[23]

On September 11, 2018, it was mentioned a Fall release was still planned, a pre-registration date would be announced soon, and final adjustments were being made to the game.[24][25]

On September 12, 2018, a short video was posted in honor of National Video Games Day.[26]

On September 14, 2018, a still of Splat was posted.[27]

On September 20, 2018, a new gameplay walk through video was posted.[28]

On September 21, 2018, another still of Wes Pinker was posted.[29]

On September 24, 2018, Troy Benjamin recounted his chance to demo the game and played a short interview with Eric Reich of Ghost Corps and Andrew Krensky of Sony Pictures Consumer Products' Interactive Groups in Episode 347 of the Ghostbusters Interdimensional Crossrip Podcast. A number of other AR games that came out before were an influence. Ghost Corps had been thinking of one for awhile then the licensing team came to them with a partner who wanted to invest in it. The game centers on collecting ghosts, building up equipment, and leveling up your avatar and your ghosts. The drive was to make sure there was a game facet for everyone but the player didn't have to indulge in everything. It's for casual and hardcore gamers. For instance, RPG fans would like the ghost teams. There will be a soft launch in select territories outside of the USA. The game will officially release by the end of the year for free but there will be aesthetic customization options and boosts for sale. The avatar can be customized. At launch, there will be a few flight suits and equipment from franchises like The Real Ghostbusters, the classic movies, and the Ghostbusters (2016 Movie). There will also be 'very different, generic fun packs' to customize with. There is a "super trap" like in Ghostbusters: The Video Game and a number of equipment from the 2016 movie like the Proton Glove and Proton Grenades. The idea is to add more options over time. In-game purchases are coins earned from bosses or jewels you can buy to build better equipment. Earn over time or pay and quickly build up. The first thing done is to enter info about skin type, face type, hair, and eyes to craft your avatar. There is a tutorial at the start then the story mode has a script by Erik Burnham introduces the idea of using ghost teams from your collection to battle other teams, making them stronger to win, and in a different mode, pit them against other players' teams. The story plays out like the comic book cut scenes in Ghostbusters: Sanctum of Slime with art from Tim Lattie. There is an explanation for why the ghosts have to be pitted against each other in these raids. Teams will be necessary to advance in story mode. For boss battles, a player can bring others into a "room" with the option of password protecting access. A team of four is formed then they take on larger bosses like the Stay Puft Marshmallow Man. You build your party like X-Box Live or like when you wait to go to Multi-player in Ghostbusters: The Video Game. You can see other players' avatars in the same space. There a chance for spawn creation of certain entities at certain times and places like conventions. There will be a Tobin's Spirit Guide aspect of the game that features an in-depth paragraph about each ghost and have stats like classification and abilities. In the Containment Unit aspect, you level up your chosen ghosts and see all their abilities. The player takes the ghost team into the ghost dimension. It's similar to Final Fantasy VII's RPG turn based system and requires a bit of strategy and tactics like a fire elemental vs. an ice elemental. Ecto Spheres look like crystal balls on a stand. Players can trap a ghost or when equipment is leveled up enough, disperse them then store their P.K.E. in the sphere. The player then takes a number of ghosts' P.K.E. and converts it into a rare ghost to join the ghost team. P.K.E. Crystals are "fed" to the ghosts to level them up. The crystals can be collected or bought. When the player looks at the map, they can go to a dimensional door and Mooglie appears and asks the player if he/she wants to collect. He gives them things like Traps or P.K.E. Crystals. Dimensional Doors can be set up anywhere. The map is simplified to be able to see the ghosts. Buildings are sparingly used. Streets are visible. As are areas like "Downtown LA" if you live in the area. A bust starts with the player using the P.K.E. Meter to track down ghosts. "Dark energy" ghosts can be found with the Ecto Goggles because of their rarity. There is a slam mechanic like Ghostbusters: The Video Game to "tire" out the ghost for capture.[30]

On September 25, 2018, it was revealed a soft launch was conducted in New Zealand, Singapore, and Sweden ahead of pre-registration.[31]

On September 27, 2018, a special announcement was hinted at for next week. A still of Slimer was included.[32]

On October 3, 2018, it was announced pre-registration starts the next day. A gif of Lady Slimer was posted.[33]

On October 4, 2018, pre-registration for Android and ios users began and a new 1:46 trailer was released.[34]

On October 17, 2018, Ghoul was previewed in a gif.[35]

On October 19, 2018, a still of Samhain was posted.[36]

List of EntitiesEdit

External LinksEdit

See alsoEdit

ReferencesEdit

  1. Apple product page retrieved 10/4/18
  2. IGN "Ghostbusters World Announced" 2/23/18
  3. erikburnham Tweet 2/23/18
  4. Ghostbusters.net "Ghostbusters World- Pre-alpha Game Footage" 2/23/18
  5. Ghost Corps Facebook 3/14/18
  6. Ghost Corps Facebook 3/16/18
  7. Ghostbusters World YouTube "Ghostbusters World - Pre-Alpha Gameplay Preview" 3/19/18
  8. Business Wire 3/19/18
  9. Ghost Corps Facebook 3/23/18
  10. GBW_AR Tweet 4/13/18
  11. "E's Honest To Goodness May Newsletter!" 5/29/18
  12. Ghostbusters News "Dan Aykroyd and Ivan Reitman Ghostbuster Day + Announcement Full Press Release" 6/8/18
  13. GBW_AR Tweet 7/12/18
  14. GBW_AR Tweet 7/13/18
  15. GBW_AR Tweet 7/16/18
  16. GBW_AR Tweet 7/17/18
  17. "Ghostbusters World Mobile Game Evolves Beyond Another Pokémon Go Copycat 7/25/18
  18. GBW_AR Tweet 8/2/18
  19. GBW_AR Tweet 8/25/18
  20. GBW_AR Tweet 8/31/18
  21. GBW_AR Tweet 9/6/18
  22. GBW_AR Tweet 9/7/18
  23. GBW_AR Tweet 9/10/18
  24. GBW_AR Tweet reply #1 9/11/18
  25. GBW_AR Tweet reply #2 9/11/18
  26. GBW_AR Tweet 9/12/18
  27. GBW_AR Tweet 9/14/18
  28. GBW_AR Tweet 9/20/18
  29. GBW_AR Tweet 9/21/18
  30. Ghostbusters Interdimensional Crossrip Podcast "#437 - Eric Reich and Andrew Krensky/Ghostbusters World and Fan Fest Discussion - September 24, 2018" 57:00-1:06:07, 1:06:16-1:37:15 9/24/18
  31. GBW_AR Tweet 9/25/18
  32. GBW_AR Tweet 9/27/18
  33. GBW_AR Tweet 10/3/18
  34. GBW_AR Tweet 10/4/18
  35. GBW_AR Tweet 10/18/18
  36. GBW_AR Tweet 10/19/18


GalleryEdit

PostersEdit

Teaser Trailer 2/23/2018Edit

Pre-Alpha Footage 2/23/2018Edit

28 Second Clip 3/14/2018Edit

Pre-Alpha Walkthrough 3/19/2018Edit

Comic-Con Demo 7/21/18Edit

Pre-Release Walkthrough 9/20/18Edit

Pre-Registration Trailer 10/4/18Edit