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Possessed Human

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This Article is about Human Possessions. Other forms of Possession are covered here.

Possessed Humans (also known as Psychokinetic Biological Inhabitation) are from Ghostbusters: The Video Game (Realistic Versions), Ghostbusters: The Video Game (Stylized Versions), Ghostbusters: The Video Game (Stylized Portable Versions), and Ghostbusters: Sanctum of Slime.

This can be found Museum of (Super)Natural History Level (realistic version). They are victims of a Possessor Ghost who are playing host to a possession. For strategy on defeating them, go to Museum of (Super)Natural History Level (realistic version) article. Among the humans possessed by these ghosts are the Ghostbusters (mostly Ray) and Walter Peck.


Realistic Version InformationEdit

According to Tobin's Spirit GuideEdit

  • Category: Class III Possessor Host
  • Type: Possessor (slime neutralize)
  • Behaviors:
    • Attacks: Melee, Range, Rush
    • Weaknesses: Slime

Notes:Edit

Possessed Humans are innocent bystanders possessed and controlled by Class III Possessor Ghosts. Slime Blower will drive Possessor Ghosts out of their human victims but beware, its lingering PK resonance is not enough to prevent Possessors from repossessing anyone already slimed.

Contact Protocol:Edit

Possessed Humans don't pose much, if any, real threat. Use your Slime Blower to drive the Possessor Ghost out of its human host, then get to work on the Possessor Ghost.

Manifestation Point:Edit

Natural History Museum

Stylized Version InformationEdit

According to Tobin's Spirit GuideEdit

  • Category: None
  • Abilities: None

Tobin's Summary:Edit

Certain ghosts have the ability to control living beings. To carry out this vile act, the spectre in question literally flies into its victim. At this point, a sort of ectoplasmic metastasis occurs, allowing the ghost to spread its presence throughout the body and exert its will over the muscles of the host. The degree of articulation with which the ghost can puppet its victim is dependent on the intellectual resonance of the spectre. A "smarter" and more coherent ghost will be able to mimic human (or animal) behavior more accurately, while a less advanced spectre will only be able to render the host immobile.

Egon's Notes:Edit

This is truly one of the more frightening abilities that ghosts possess. Not only is there the implication of losing control of your own body, but with the more advanced specters, you cannot be sure who is your ally and who might be host to a malevolent being.

Ray's Tips:Edit

Most ghosts aren't strong enough to pull off this trick, but when it happens, human possession is always nasty. Trust me, I know! Slime from the Slime Blower, applied directly to the unfortunate victim, is the only reliable way to force the ghost out.

Supplemental DataEdit

The art page can found in the Museum, during the "Boogers and Boogeywomen" section. It is hidden in a crate in a corner of the hallway after the second Wayward Possessor encounter.


Stylized Portable Version InformationEdit

Ghostbusters: Sanctum of SlimeEdit

Possessed Humans are employees and patients of Parkview Psychiatric Hospital who are taken over by paranormal forces in Level 2: Asylum Brawl of Ghostbusters: Sanctum of Slime.

HistoryEdit

The Possessed Humans vary in energy auras. The doctors exhibit red auras and can be exorcised with the Proton Beam while the patients have yellow auras and taken out with the Fermion Shock. The patients tend to be more dangerous and attack with flying cartwheels.

Manifestation PointsEdit

Secondary Canon HistoryEdit

IDW ComicsEdit

Chi-You blasted several wedding guests and Casey Jones with energy and learned he had remotely possessed them. He had control of their bodies and minds. [1] Through Casey's mind, Chi-You instantaneously learned to speak in modern English and learned who the Turtles were. In turn, he manipulated the possessed humans and made them take martial arts stances but they were interrupted by the arrival of the Ghostbusters. The possessed humans soon displayed remarkable acrobatic feats under Chi-You's control. They dodged the Ghostbusters' attacks and escaped the church. On a rooftop, Chi-You recognized them as peasants unworthy of serving in his army. He released his hold on all of them, except Casey. Coming to, they saw Chi-You and ran to the roof access. In search of real warriors, Chi-You took control of NHL players at the Madison Square Garden. He further shared his power and transmogrified them into his thralls. Chi-You modified his control over Casey by the act of swallowing him, in reality enveloping him inside an adaptable ectoplasmic casing that allowed for finely tuned manipulation of the corporeal form. [2]

List of People PossessedEdit

Also SeeEdit

TriviaEdit

AppearancesEdit

IDW Comics


ReferencesEdit

  1. Chi-You (2014). IDW Comics- "Teenage Mutant Ninja Turtles/Ghostbusters Issue #1" (2014) (Comic p.20). Chi-You says: "My power... I can control these mortals like puppets. Their bodies... their minds... they belong furthermore to Chi-You."
  2. Ghostbusters Wiki Interview with Erik Burnham Part 3, Question 3 answer 12/14/15


GalleryEdit

Primary CanonEdit

Secondary CanonEdit

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